#mobile gaming
This topic hub collects our latest reporting and commentary on mobile gaming. Use it to follow new developments, revisit older angles, and jump between related market stories from one archive.
Articles in this hub
4
Latest coverage
Mobile In-App Purchases Slide 7% as New Releases Fail to Hit Top Charts
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Mobile In-App Purchases Slide 7% as New Releases Fail to Hit Top Charts
Mobile in-app purchases fell to $19.6 billion in Q3 2026, a 7% year-on-year drop, according to Aream & Co’s Q3 2026 Video Game Market Update report.
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Free-to-Play Gaming: Bernie Yee on High User Acquisition Costs and Misconceptions
However, as Yee notes, free-to-play requires a massive install base to be viable, which can be a significant challenge for developers.
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Mobile game launches premium: Dave the Diver, Epic Mickey Rebrushed and Knightica hit iOS/Android
Mobile game launches premium titles Dave the Diver, Epic Mickey: Rebrushed and Knightica on iOS/Android, highlighting revenue potential and regulatory risk.
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Brawl Stars Duolingo crossover drives new monetisation play for mobile games
Supercell and Duolingo launch a Brawl Stars Duolingo crossover that opens fresh revenue streams and regulatory risk vectors for mobile gaming and crypto.